really love the looks of this. with how many people say it's hard to fight - basically kicking and slashing 2 times is enough to go through the entire combat demo easily. maybe it's too much, but could you make the character a bit more bottom heavy? and also maybe max fullness could increase as more weight is gained.
at wave six no more boars spawn, so i guess thats where this combat test ends. only real sugestions i could give are make the meat heal a bit more or turn it into a meter based regen. as it is you can just BARELY out pace the damage as the game very much trys to make a downward spiral. make attacks more clear on where they land at, with a lane system it can sometimes be a bit confusing to tell where the hurt box is, all and all its a good start hope you can make it into something you like, just request on my part. could we got more clothing destruction almost hit 400 and was surprised the wolf still had clothing on at that point
Im really glad i found this in the newest releases, the character is very cute and animations are amazing, from a toned adventurer that doesnt miss his strikes to a wobbling fatty that has trouble to lift his leg.
Around wave 6 or 7, the boars stopped spawning but was able to get the number to 400 in size.
I already love a ton this project and if your plan is to go for bigger and with a style like "Go hoard yourself" then i will love it even more. Thank you for making this and i cant wait for more in the future.
The idea definitely is to have more job based gameplay with minions (like Go hoard yourself) mixed in with these combat parts. Where in later progression the combat parts slowly disappear for.. obvious reasons.
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really love the looks of this. with how many people say it's hard to fight - basically kicking and slashing 2 times is enough to go through the entire combat demo easily. maybe it's too much, but could you make the character a bit more bottom heavy? and also maybe max fullness could increase as more weight is gained.
at wave six no more boars spawn, so i guess thats where this combat test ends. only real sugestions i could give are make the meat heal a bit more or turn it into a meter based regen. as it is you can just BARELY out pace the damage as the game very much trys to make a downward spiral. make attacks more clear on where they land at, with a lane system it can sometimes be a bit confusing to tell where the hurt box is, all and all its a good start hope you can make it into something you like, just request on my part. could we got more clothing destruction almost hit 400 and was surprised the wolf still had clothing on at that point
Im really glad i found this in the newest releases, the character is very cute and animations are amazing, from a toned adventurer that doesnt miss his strikes to a wobbling fatty that has trouble to lift his leg.
Around wave 6 or 7, the boars stopped spawning but was able to get the number to 400 in size.
I already love a ton this project and if your plan is to go for bigger and with a style like "Go hoard yourself" then i will love it even more. Thank you for making this and i cant wait for more in the future.
Thank you for the kind words!
The idea definitely is to have more job based gameplay with minions (like Go hoard yourself) mixed in with these combat parts. Where in later progression the combat parts slowly disappear for.. obvious reasons.
aww, kind of expected some magic powered blob combat